I was each primed to disregard Void/Breaker everlastingly based connected it being pitched to maine arsenic a roguelite FPS successful which you "escape an endless cycle" and "craft infinite limb variants" successful bid to "forge deadly synergies". I joke, I joke. There is, of course, nary mode of ignoring the roguelike and/or roguelite genre successful this, the twelvemonth 2025. We are each caught successful the endless rhythm of roguelike oregon roguelite releases, doomed to forge synergy aft synergy until immoderate bundle our beingness is secretly moving connected yet blue-screens. Bet it's Windows 7.
Fortunately for Void/Breaker, I overcame the supra feelings of crushing hopelessness and watched the trailer. My feelings astir the crippled are present much specific, and optimistic: this is simply a crippled astir flaying full skyscrapers successful fractional with a piano-white shotgun portion peering astatine vaguely fractal, megalithic horizons and different set-dressing that reminds maine of Returnal. It's perfectly not Returnal, but it haunts maine successful a akin way. Those backdrops bode. Here's the trailer.
The developer is Stubby Games, aka Daniel Stubbington, creator of The Entropy Centre. We ne'er managed to reappraisal that, but James liked the demo capable to diagnostic it successful a round-up. "As overmuch arsenic this first-person puzzler borrows from Valve's masterpieces (especially the overgrown laboratory environments from Portal 2's opening hour), its demo suggests that it tin successfully transplant the thrill of solving a trial enclosure portion utilizing a brain-bending cardinal mechanic of its precise own," helium wrote.
Odds look just Void/Breaker volition person thing of the aforesaid cerebrality. For 1 thing, there's immoderate benignant of hostile AI moving the amusement down the scenes. "The machines deliberation you'll ne'er escape," comments the Steam page. "The strategy is designed to support you here." I ideate the strategy wouldn't person fixed maine guns if it thought I could sprout my mode out, truthful possibly you'll bash thing brainier betwixt the firefights. Perhaps you'll expanse up each the buildings you've conscionable murdered and put the fragments into an SOS.
I'm not judging you if you conscionable privation to instrumentality astir and execution buildings, mind. I similar murdering buildings too! Void/Breaker launches aboriginal this year, and there's a playtest happening... close now. It runs till 24th April. You tin find retired much connected Steam.