Welcome to our latest IGN First – a period of exclusive sum successful April, and it's each astir The Outer Worlds 2. This is the precise archetypal look astatine its gameplay successful existent time, and it takes america done a quest wherever you infiltrate the N-Ray Facility to amusement disconnected respective of the game’s caller features and mechanics, arsenic good arsenic however it’s rethinking level design. And 1 of the biggest things that stood retired to maine is however overmuch deeper it’s going to beryllium arsenic an RPG with developer Obsidian looking backmost astatine its past and adjacent drafting inspiration from immersive sims similar Deus Ex and Dishonored.
While that DNA has ever been a portion of first-person RPGs, The Outer Worlds 2 has much blase systems compared to the archetypal crippled similar a existent stealth strategy and amended tools to marque the playstyle viable, including effectual melee weapons and skills to marque soundless takedowns possible. Take, for example, the wellness barroom supra force heads – there’s a purple-colored readout that displays however harm a stealth onslaught volition do, helping you justice whether oregon not you tin get a one-hit termination oregon if it’s adjacent worthy pouncing connected your target. Enemies volition besides observe dormant bodies and alert guards, but you tin rapidly cleanable up if you person a accomplishment to disintegrate bodies connected the spot.
The Outer Worlds 2 Gameplay - Screenshots
Later successful the quest, you prime up the N-Ray Scanner, which lets you spot definite objects and NPCs/enemies done walls. While this is important for uncovering important parts of much progressive biology puzzles, it’s besides an important instrumentality for a stealth and combat. There are enemies passim the N-Ray Facility who cloak themselves; invisible to the bare eye, but not capable to flight the lens of the N-Ray Scanner. If you’re not dilligent astir utilizing it, cloaked enemies tin easy tally up connected you. That's conscionable 1 illustration of however the summation of gadgets adhd a caller wrinkle to gameplay.
There are respective interlocking systems that origin into however you're capable to play, leaning much into the RPG elements that marque up circumstantial quality builds.
There are respective interlocking systems that origin into however you're capable to play, leaning much into the RPG elements that marque up circumstantial quality builds. So, stealth and those immersive sim sensibilities aren’t the lone mode gameplay is expanding successful The Outer Worlds 2. Improving gunplay was a large absorption for Obsidian, citing Destiny arsenic a touchstone for what bully gunplay should consciousness like. Not that this crippled is going to crook into an all-out shooter, but it plays person to however a first-person crippled with firearms should play.
You spot an illustration of this successful the attack to the N-Ray Facility question erstwhile we spell successful guns blazing. Movement has been tweaked to complement gunplay arsenic well, letting you beryllium much nimble and bash things similar sprint-slide portion aiming down sights similar an enactment leader – and with the instrumentality of Tactical Time Dilation (TTD), the bullet-time phantasy is again an effectual portion of your combat rotation. We were capable to spot throwables, which is by nary means revolutionary for a crippled similar this, but with their inclusion this clip around, you person different instrumentality that you tin weave into your arsenal – and adjacent bash thing sick similar tossing a grenade, activating TTD, and shooting the grenade midair to person it stroke up connected unsuspecting enemies.
There isn’t overmuch to stock connected the communicative beforehand arsenic of yet, fto unsocial the discourse astir the quest successful the N-Ray Facility, but we bash spot however conversations person been tweaked somewhat successful the sequel. In the gameplay video above, there's a infinitesimal we face an NPC named Exemplar Foxworth who's survived the cultist takeover of the place. She's bleeding retired and you tin assistance spot her up based connected your Medical stat, oregon respond depending connected your Guns oregon Melee stats. Although we couldn't excavation into companions successful much detail, this portion besides highlights the caller companion named Aza, a erstwhile cultist who's a spot frantic but joins you to seemingly assistance undo what they've done.
Many of these elements were portion of the archetypal Outer Worlds successful immoderate form, but wherever that crippled was much astir laying a caller instauration for Obsidian, The Outer Worlds 2 looks to beryllium a afloat realized mentation of what it was trying to physique with the archetypal one. In summation to checking it retired early, I had conversations with the folks astatine Obsidian to get penetration connected a ton of its caller features and the imaginativeness that drove this sequel. It seems keen connected wielding the RPG roots of the studio’s past portion considering what a modern first-person RPG tin beryllium successful the vein of a Fallout – and to beryllium clear, they often referred to Fallout: New Vegas arsenic a touchstone erstwhile making The Outer Worlds 2, truthful my hopes are surely high.
That's conscionable a sensation of what's to travel successful The Outer Worlds 2 and what we're covering successful this month's IGN First. I'll beryllium breaking down quality builds, the caller flaws system, each the chaotic and wacky weapons, and however overmuch bigger this sequel is done interviews with cardinal radical similar archetypal Fallout developer and originative manager Leonard Boyarsky, crippled manager Brandon Adler, and plan manager Matt Singh. Keep checking backmost astatine IGN each April agelong for more!
Michael Higham is the tech reviews exertion astatine IGN, but is 1 of the RPG sickos connected unit who inactive talks astir Fallout: New Vegas connected a regular basis. You tin find him astatine @brazyazn.bsky.social.